package Entity;

public class SceneType {

    public static final long None = 0;
    public static final long Main = 1;
    public static final long NetInner = 1 << 2;
    public static final long Realm = 1 << 3;
    public static final long Gate = 1 << 4;
    public static final long Http = 1 << 5;
    public static final long Location = 1 << 6;
    public static final long Map = 1 << 7;
    public static final long Router = 1 << 8;
    public static final long RouterManager = 1 << 9;
    public static final long Robot = 1 << 10;
    public static final long BenchmarkClient = 1 << 11;
    public static final long BenchmarkServer = 1 << 12;
    public static final long Match = 1 << 14;
    public static final long Room = 1 << 15;
    public static final long LockStepClient = 1 << 16;
    public static final long LockStepServer = 1 << 17;
    public static final long RoomRoot = 1 << 18;
    public static final long Watcher = 1 << 19;


    public static final long Demo = 1 << 30;
    public static final long Current = 1L << 31;
    public static final long LockStep = 1L << 32;
    public static final long LockStepView = 1L << 33;
    public static final long DemoView = 1L << 34;
    public static final long NetClient = 1L << 35;
    public static final long All = Long.MAX_VALUE;

}
